Rip Game Boy Sprites Definition

  1. Game Boy History
  2. Game Sprites Free
  3. Game Boy Advance

In YY-CHR, you can select everything on screen, copy.Open Photoshop or GIMP, new file (128x128), RGB, paste.You can edit with pencil tool. Save as BMP, etc. Later you can select all, paste back into YY-CHR. It always gets the color indexing wrong for me, but select all, color replace tool, put in correct color index.Of course you can't select the entire CHR-ROM, only one screen (256 tiles) at once.I suppose someone could write a tool to do that, but this is the first time I've ever heard asking for one. I have not used it for NES ROMs but I do have to say crystaltile2 has nice options for exporting images to something lossless and then importing it again.When in the tile editing mode it is under one of the dropdown menus, when importing it again you can set it to wherever you want in the tile view and a double click sets it. I have a more worked example in my GBA/DS docs ( ) but the previous sentence is most of it.However I do have to say be aware of what you are doing in said high level editor - no painbrush (all single pixel/single colour and no blended colours/or much alpha worth speaking of), no gradients unless you manually create one in the palette (for the NES that is not as trivial as it is for something like the GBA or DS), set your colour palette to be restricted to what you have, only use nearest neighbour resizing.

It is doable but for most of what hacking is concerned with if you just want a sprite sheet then use an emulator (or be on a newer system with defined formats) and if you want to edit then you are probably about as well off using a tile editor for editing and a hex editor for transferring between ROMs.

I think you mis-interpreted what I meant by the placement of the shuriken in your items list. It just doesn't have any place there in the Zelda universe.Yes you could say that it adds variety to the weapons but that alone, if you were intending this to be an accurate set of fan made sprites which I assume is your intent; is not a very good reason to add it there since to my knowledge a shuriken does not appear in any of the Zelda games.You are here to seek improvement on your sprites and by posting here, you're seeking for comments and critique on your work yes? If so I wouldn't get to defensive over people giving you suggestions based on what they see, otherwise you're just not going to grow into being better at your craft when it comes to making sprites and people are gonna wonder if you're here just to show off. Looks good, though the animation frames look too stiff, specifically the walking and sword swinging animations.

Game Boy History

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Game Sprites Free

For the former, there's little difference between him just standing and him making the walking movements, there's little emphasis on the movement, he just sort of moves his arms and feet a little. I'd suggest doing something like in the first image below. As for the latter, you should make Link lean a bit more forward, and the other arm should be moved back, like in the second image below.The items looks kind of ugly and stray far from the NES stylings. They DO only have three colours per sprite, which is true of the graphics from that era, but they all use different colours, which is very inconsistant. I would suggest that you create a set palette for yourself; four sets of three colours (plus one transparent one) for link and for all of your items.

And make sure to add more detail next time, every one of them sans the rupees look too bare.Your formatting could also use some work. You have your sprites themselves well organized, but there's too much blank space that could easily be cut down. Also, don't use bright purple for brackgrounds. I understand why you most likely did it, you wanted to use a colour that you wouldn't be using for your actual sprites, but it's really bright and hurts to look at for too long.

Game Boy Advance

Try using dark green or dark cyan next time. I prefer dark green myself.Also, I've noticed in the description on your DA account that these were inspired by several different sprites. I would advise against doing that, as each one has a different way of doing things, and trying to do all of them at the same time can be very messy. Not to say that these look at all bad, but there are many places where the styles don't gel well and look very rough and awkward.Still, thery're pretty nice overall, and I would absolutely love to see you fix these up a bit and submit them here. Keep up the great work!Attached Files Thumbnail(s)Image(s).

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